//==============================================================================
// medusa_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
		ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
	    ReplaceTexture special e scorpion man/special e scorpion man upgrade
				connect HOTSPOT egyptbirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
	    connect hotspot eclipseSFX hotspot
	    ReplaceTexture special e scorpion man/special e scorpion man upgrade
				
         }
      }
   }
}


//==============================================================================
anim bored
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_boredA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_boredA
				connect hotspot eclipseSFX hotspot
				ReplaceTexture special e scorpion man/special e scorpion man upgrade

         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
	 version
         {
				 Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
	set hotspot
      {
         version
         {
				Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
			version
         {
				 Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
				Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
	 set hotspot
      {
         version
         {
				Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
			ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Scorpion man Upgrade
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
				connect hotspot eclipseSFX hotspot
         }
      }
       set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
				connect hotspot eclipseSFX hotspot
			ReplaceTexture special e scorpion man/special e scorpion man upgrade
         }
      }
   }
}
